Simple webserver to accept commands and output state
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#pragma once
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#include <Arduino.h>
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#include <ArduinoJson.h>
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#include <functional>
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enum ControlType : uint8_t
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{
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// fixed Controls
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Title = 0,
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// updatable Controls
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Pad,
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PadWithCenter,
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Button,
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Label,
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Switcher,
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Slider,
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Number,
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Text,
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Graph,
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GraphPoint,
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Tab,
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Select,
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Option,
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Min,
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Max,
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Step,
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Gauge,
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Accel,
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Separator,
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Time,
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FileDisplay,
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Fragment = 98,
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Password = 99,
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UpdateOffset = 100,
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};
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enum ControlColor : uint8_t
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{
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Turquoise,
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Emerald,
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Peterriver,
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Wetasphalt,
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Sunflower,
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Carrot,
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Alizarin,
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Dark,
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None = 0xFF
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};
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class Control
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{
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public:
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ControlType type;
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uint16_t id; // just mirroring the id here for practical reasons
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const char* label;
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std::function<void(Control*, int)> callback;
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String value;
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ControlColor color;
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bool visible;
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bool wide;
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bool vertical;
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bool enabled;
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uint16_t parentControl;
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String panelStyle;
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String elementStyle;
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String inputType;
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Control* next;
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static constexpr uint16_t noParent = 0xffff;
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Control(ControlType type,
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const char* label,
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std::function<void(Control*, int)> callback,
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const String& value,
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ControlColor color,
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bool visible,
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uint16_t parentControl);
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Control(const Control& Control);
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void SendCallback(int type);
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bool HasCallback() { return (nullptr != callback); }
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bool MarshalControl(ArduinoJson::JsonObject& item, bool refresh, uint32_t DataOffset, uint32_t MaxLength, uint32_t & EstimmatedUsedSpace);
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void MarshalErrorMessage(ArduinoJson::JsonObject& item);
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void DeleteControl();
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void onWsEvent(String& cmd, String& data);
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inline bool ToBeDeleted() { return _ToBeDeleted; }
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inline bool NeedsSync(uint32_t lastControlChangeID) {return (false == _ToBeDeleted) && (lastControlChangeID < ControlChangeID);}
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void SetControlChangedId(uint32_t value) {ControlChangeID = value;}
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private:
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bool _ToBeDeleted = false;
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uint32_t ControlChangeID = 0;
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String OldValue = emptyString;
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// multiplier for converting a typical controller label or value to a Json object
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#define JsonMarshalingRatio 3
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// Marshaed Control overhead length
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#define JsonMarshaledOverhead 64
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};
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#define UI_TITLE ControlType::Title
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#define UI_LABEL ControlType::Label
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#define UI_BUTTON ControlType::Button
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#define UI_SWITCHER ControlType::Switcher
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#define UI_PAD ControlType::Pad
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#define UI_CPAD ControlType::Cpad
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#define UI_SLIDER ControlType::Slider
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#define UI_NUMBER ControlType::Number
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#define UI_TEXT_INPUT ControlType::Text
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#define UI_GRAPH ControlType::Graph
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#define UI_ADD_GRAPH_POINT ControlType::GraphPoint
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#define UPDATE_LABEL ControlType::UpdateLabel
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#define UPDATE_SWITCHER ControlType::UpdateSwitcher
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#define UPDATE_SLIDER ControlType::UpdateSlider
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#define UPDATE_NUMBER ControlType::UpdateNumber
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#define UPDATE_TEXT_INPUT ControlType::UpdateText
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#define CLEAR_GRAPH ControlType::ClearGraph
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// Colors
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#define COLOR_TURQUOISE ControlColor::Turquoise
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#define COLOR_EMERALD ControlColor::Emerald
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#define COLOR_PETERRIVER ControlColor::Peterriver
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#define COLOR_WETASPHALT ControlColor::Wetasphalt
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#define COLOR_SUNFLOWER ControlColor::Sunflower
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#define COLOR_CARROT ControlColor::Carrot
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#define COLOR_ALIZARIN ControlColor::Alizarin
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#define COLOR_DARK ControlColor::Dark
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#define COLOR_NONE ControlColor::None
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